Even comics that are not particularly “important” can tell us a lot about the attitudes acceptable in the editorial environments in which they were developed
Thinking through how readers conceptualize a character and the degree to which such a characterization can be independent of how the character acts in the actual stories she appears in.
Luchadoras and the elasticity of gender in queered spaces.
Defamiliarizing gender to highlight its constructedness.
This Girl Power(!) needs to be a little more intersectional in its thinking.
The assumption of video games as a masculine space goes way back.
Why is She-Hulk to blame for the “signal” she supposedly puts out?